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ORRB - OpenAI Remote Rendering Backend

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OpenAI: We're releasing ORRB (OpenAI Remote Rendering Backend)—a Unity3d-based system that enables rapid and customizable renderings of robotics environments. Paper: https://arxiv.org/abs/1906.11633 Code: https://github.com/openai/orrb https://t.co/NzaWu5OcyF

11 replies, 674 likes


Greg Brockman: Modern machine learning is driven by building good environments/datasets. We’ve just open-sourced a tool we created for rendering high-quality synthetic robotics data: https://twitter.com/openai/status/1144622103942979585?s=21

0 replies, 144 likes


Arthur Juliani: Glad to see this finally out in the wild! The system OpenAI used to train their reacher robot from last year - Uses Unity for domain randomization.

0 replies, 76 likes


Wojciech Zaremba: We release ORRB - Unity based rendering engine. Sim2real with orrb gave us gigantic boost of performance.

0 replies, 62 likes


Lilian Weng: This is really cool. You should give it a try if you are training vision models on simulated images 😎

0 replies, 58 likes


Peter Welinder: We built a fast rendering tool for robotics environments. We use it quite extensively at @OpenAI for training perception models for our robotics systems.

0 replies, 10 likes


Jonathan A. Michaels: If you want to transfer offline robotic training to online control, check this out.

0 replies, 2 likes


Machine Learning: ORRB -- OpenAI Remote Rendering Backend. http://arxiv.org/abs/1906.11633

1 replies, 2 likes


Content

Found on Jun 28 2019 at https://arxiv.org/pdf/1906.11633.pdf

PDF content of a computer science paper: ORRB - OpenAI Remote Rendering Backend