OpenAI: We're releasing ORRB (OpenAI Remote Rendering Backend)—a Unity3d-based system that enables rapid and customizable renderings of robotics environments.
Code: https://github.com/openai/orrb https://t.co/NzaWu5OcyF
11 replies, 674 likes
Greg Brockman: Modern machine learning is driven by building good environments/datasets. We’ve just open-sourced a tool we created for rendering high-quality synthetic robotics data:
0 replies, 144 likes
Arthur Juliani: Glad to see this finally out in the wild! The system OpenAI used to train their reacher robot from last year - Uses Unity for domain randomization.
0 replies, 76 likes
Wojciech Zaremba: We release ORRB - Unity based rendering engine. Sim2real with orrb gave us gigantic boost of performance.
0 replies, 62 likes
Lilian Weng: This is really cool. You should give it a try if you are training vision models on simulated images 😎
0 replies, 58 likes
Peter Welinder: We built a fast rendering tool for robotics environments. We use it quite extensively at @OpenAI for training perception models for our robotics systems.
0 replies, 10 likes
Jonathan A. Michaels: If you want to transfer offline robotic training to online control, check this out.
0 replies, 2 likes
Machine Learning: ORRB -- OpenAI Remote Rendering Backend. http://arxiv.org/abs/1906.11633
1 replies, 2 likes
Found on Jun 28 2019 at https://arxiv.org/pdf/1906.11633.pdf