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Modeling 3D Shapes by Reinforcement Learning

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Matthias Niessner: Modeling 3D Shapes by Reinforcement Learning! We train agents that aim to mimic human modeling steps by self supervision; agents are rewarded by evaluating the the goodness of the final model :) Video: https://youtu.be/w5e9g_lvbyE Paper: https://arxiv.org/abs/2003.12397 https://t.co/oPgaVaQRKr

9 replies, 607 likes


roadrunner01: Modeling 3D Shapes by Reinforcement Learning pdf: https://arxiv.org/pdf/2003.12397.pdf abs: https://arxiv.org/abs/2003.12397 video: https://youtu.be/w5e9g_lvbyE https://t.co/xvWiGjy6XL

0 replies, 42 likes


Daisuke Okanohara: RL agents learn policies to model 3D shapes as human modelers; first composing basic primitives, then editing the meshes of the primitives. To facilitate the training, they combine heuristic policy, IL and RL https://arxiv.org/abs/2003.12397 https://www.youtube.com/watch?v=w5e9g_lvbyE

0 replies, 12 likes


Andrey Kurenkov 🤖: Very cool! I find the idea of modeling the world in terms of primitives super interesting, it seems like it could be useful for tons of stuff.

2 replies, 11 likes


A Wojcicki: 3D ML with primitives and RL! 👍

0 replies, 2 likes


arXiv CS-CV: Modeling 3D Shapes by Reinforcement Learning http://arxiv.org/abs/2003.12397

0 replies, 1 likes


Content

Found on Mar 30 2020 at https://arxiv.org/pdf/2003.12397.pdf

PDF content of a computer science paper: Modeling 3D Shapes by Reinforcement Learning