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Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess

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Demis Hassabis: Fantastic to have teamed up with former world chess champion Vladimir Kramnik to explore interesting and creative chess variants with #AlphaZero. I think there is huge potential scope for using AI in the game design loop and for game balancing in general: http://arxiv.org/abs/2009.04374

15 replies, 349 likes


Deedy: 1/5 This chess paper from DeepMind and @demishassabis has absolutely consumed my mind in the last few days. They answered a question many chess players have dreamed of - how fair is chess? If you change the rules, does that change? https://arxiv.org/pdf/2009.04374.pdf https://t.co/zBd6xFemw2

3 replies, 274 likes


Danny Lange: From Claude Shannon (https://vision.unipv.it/IA1/aa2009-2010/ProgrammingaComputerforPlayingChess.pdf) to @demishassabis (https://arxiv.org/abs/2009.04374). Two great papers on Chess and AI - 70 years apart. @DeepMind @unity3d #GameSimulation #ArtificialIntelligence https://t.co/Vro29cUF5R

1 replies, 62 likes


Peter Heine Nielsen: How would chess look like if there was no stalemate? If you could capture your own pieces? If pawns could move sideways? Much less different than one would think! Deepmind taught Alphazero to play with these rules and published a fascinating paper! https://arxiv.org/abs/2009.04374 https://t.co/vw8SKqEGyL

2 replies, 36 likes


Jennifer Shahade: The ones I want to play most after reading the paper are self capture chess and semi-torpedo. paper: https://arxiv.org/abs/2009.04374 @WIRED @tsimonite: https://www.wired.com/story/ai-ruined-chess-now-making-game-beautiful/ @chesscom https://www.chess.com/news/view/new-alphazero-paper-explores-chess-variants

1 replies, 20 likes


AK: Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess pdf: https://arxiv.org/pdf/2009.04374.pdf abs: https://arxiv.org/abs/2009.04374 https://t.co/HMpZCOG9xh

0 replies, 16 likes


fogus: "Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess" --> https://arxiv.org/pdf/2009.04374.pdf

0 replies, 8 likes


Thomas: Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess "By learning near-optimal strategies for each variant with AlphaZero, we determine what games between strong human players might look like if these variants were adopted." https://arxiv.org/abs/2009.04374 https://t.co/ZyqqAuGsBK

0 replies, 6 likes


Jennifer Shahade: I asked Magnus Carlsen on @STLChessClub show which @DeepMind variant he’d like to play most. He said pawns sideways, no castling & semi-torpedo (pawns move two squares on 2nd-3rd rank). Details: http://arxiv.org/abs/2009.04374 Which intrigues you most? Reply if your fave is not here!

0 replies, 5 likes


Leonardo Carella: Fantastic work by Google's DeepMind team in collaboration with former World Chess Champion Vladimir Kramnik. They let the world's strongest AI chess engine play against itself in nine chess variants, where classical rules are slightly tweaked. https://arxiv.org/pdf/2009.04374.pdf https://t.co/CHCY6s0kr5

1 replies, 4 likes


Saverio Spagnolie: AlphaZero is bored with chess. It's testing out some new rules. Making new rules is easy. Generating a human-history's worth of strategy evolution and beyond in a few hours continues to be the staggering part. https://arxiv.org/pdf/2009.04374.pdf

0 replies, 3 likes


mat kelcey: @suzatweet did you see "Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess" ?https://arxiv.org/abs/2009.04374 fascinating stuff

0 replies, 2 likes


Sebastian Dieguez: Awesome paper examines computational outcomes of altering the rules of chess. My favorite is "self-capture": allowing the capture of your own pieces!

0 replies, 2 likes


Christopher Billick: @DeepMind @WIRED Link to the paper, “Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess” https://arxiv.org/abs/2009.04374

0 replies, 2 likes


akira: https://arxiv.org/abs/2009.04374 This is an attempt to assess game balance using AlphaZero. To train AlphaZero on the chess mimics with minor rule changes such as no castling, we can see how experienced players view the game. https://t.co/6qmTZkvLj3

0 replies, 2 likes


Content

Found on Sep 15 2020 at https://arxiv.org/pdf/2009.04374.pdf

PDF content of a computer science paper: Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess