Jon Barron: My new favorite pet function: a tiny generalization of Schlick's "bias" and "gain" functions that gives you a handy way to craft nice curves for easing or annealing on [0,1]->[0,1]. I wrote up a micropaper here: https://arxiv.org/abs/2010.09714 https://t.co/ZpIb5E1bx5
16 replies, 797 likes
Tim Soret: This is one of the best & most versatile easing function I've ever used. Essential for remapping in audio, shaders, graphics, procedural animation, etc...
3 replies, 230 likes
Al(i)an Wolfe(man)👽🐺🎃: Animation and audio folks 🔥🔥🔥🔥🚒🧯🧨🧑🚒👨🚒👩🚒🔥🔥🔥🔥🔥
3 replies, 112 likes
Tom Forsyth: This looks super useful for all sorts of soft edges, UI, animation "juice" and gameplay parameter tweaking.
3 replies, 47 likes
😷 ifndef 🌲🏎️💨🌲: Converted this really cool curve to C# with Unity example: https://gist.github.com/nothke/7874dfd6deb62b2bb1066a5f889583cc. Also thanks to @MikkoMononen, @otikik and @TommyEttinger for samples. #unitytips
0 replies, 19 likes
Paul Hughes: Now this looks useful for nice easing / animations....
0 replies, 15 likes
Marquizzo: Can't wait to try this on my next animation!
1 replies, 3 likes
Karsten Schmidt: Nice one! Made an interactive version here: https://www.desmos.com/calculator/u6bkm5rb7t
0 replies, 3 likes
arXiv CS-GR: A Convenient Generalization of Schlick's Bias and Gain Functions http://arxiv.org/abs/2010.09714
0 replies, 2 likes
William Dyce: Handy easing/interpolation function :) @Tichau4 @Kynrael @Meedoc #gamedev
1 replies, 1 likes
Found on Oct 21 2020 at https://arxiv.org/pdf/2010.09714.pdf